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Sticky Questions: About GD / OBM

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EvilGoodGuy

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  • EvilGoodGuy -

    Replied to the thread Questions: About GD / OBM.

    Post
    Any problems you might have in the original game with the crosshair or HUD elements will not exist in our game. We use the HL2 Source engine, which is totally different than the GLDSRC engine that the original uses. There is no reason why we would have…
  • cat_vasily -

    Replied to the thread Questions: About GD / OBM.

    Post
    Hello(thanks for answer). Yesterday I passed the Opposing Force for new old sensations, and, of course, there were inconveniences. I could not see the crosshairs and the ammo count in the night vision, and it was unpleasant. The problem was with the AI…
  • cat_vasily -

    Liked EvilGoodGuy’s post in the thread Questions: About GD / OBM.

    Like (Post)
    1) Nope. They will function the same as in the original game. 2) No idea regarding the comparison to BMS. Our diversity will be about the same as in the original. 3) We plan to add more rope sections than in the original game. I'll let you know how…
  • EvilGoodGuy -

    Replied to the thread Questions: About GD / OBM.

    Post
    1) Nope. They will function the same as in the original game. 2) No idea regarding the comparison to BMS. Our diversity will be about the same as in the original. 3) We plan to add more rope sections than in the original game. I'll let you know how…
  • cat_vasily -

    Replied to the thread Questions: About GD / OBM.

    Post
    Thanks for answer. Hello and I have more questions. 1)Will P.C.V. and Security Guard Armor have functions which were not in original games? 2)I would like to know about the faces of persons in the game. Will faces be more than in the Black Mesa Source…
  • Chris -

    Replied to the thread Questions: About GD / OBM.

    Post
    1. We're definitely making an effort to strike a balance between performance and high-quality. We don't cut corners on optimizing anything from level design to programming, and make sure everything is as top-notch as we can manage. That said, we're still…
  • cat_vasily -

    Replied to the thread Questions: About GD / OBM.

    Post
    Hi everyone! I have some questions. 1) How are you doing with the optimization of the game and will it go to weak computers? 2) Whether the changed balance of weapons? 3) Can you say do you have problems with the game? If so, which ones? If you don't…
  • cat_vasily -

    Liked Tmast98’s post in the thread A Byte of Insight - Programming Dev Blog.

    Like (Post)
    Hi all! If you’re reading this then that means you are to some extent interested in the development of Tripmine’s two projects; Operation Black Mesa and Guard Duty! You may have noticed over the last few months some of our devs have been writing up…
  • Peon501 -

    Posted a new thread: New GTA like project XNA/Monogame

    Thread
    Iam making GTA 3d like game in c# using monogame so thats what Iam doing right now at free time. Did it in about 4 days. Now I have done: path finding/Ai walking collisions with walls, map loading from json file, basic 3d models for map :), basic…
  • ALLAN -

    Replied to the thread Regarding advancements.

    Post
    Quote from Mr.sugar: “Our progress is quite steady and this year is very good for us :). We are all very excited about how the games are shaping up. Release date is taboo for us :D. We don´t really like to give out predictions simply to avoid…

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