Recent Activities

This site uses cookies. By continuing to browse this site, you are agreeing to our use of cookies. More details

  • cat_vasily -

    Replied to the thread Questions: About GD / OBM.

    Post
    Hello(thanks for answer). Yesterday I passed the Opposing Force for new old sensations, and, of course, there were inconveniences. I could not see the crosshairs and the ammo count in the night vision, and it was unpleasant. The problem was with the AI…
  • cat_vasily -

    Liked EvilGoodGuy’s post in the thread Questions: About GD / OBM.

    Like (Post)
    1) Nope. They will function the same as in the original game. 2) No idea regarding the comparison to BMS. Our diversity will be about the same as in the original. 3) We plan to add more rope sections than in the original game. I'll let you know how…
  • EvilGoodGuy -

    Replied to the thread Questions: About GD / OBM.

    Post
    1) Nope. They will function the same as in the original game. 2) No idea regarding the comparison to BMS. Our diversity will be about the same as in the original. 3) We plan to add more rope sections than in the original game. I'll let you know how…
  • cat_vasily -

    Replied to the thread Questions: About GD / OBM.

    Post
    Thanks for answer. Hello and I have more questions. 1)Will P.C.V. and Security Guard Armor have functions which were not in original games? 2)I would like to know about the faces of persons in the game. Will faces be more than in the Black Mesa Source…
  • Chris -

    Replied to the thread Questions: About GD / OBM.

    Post
    1. We're definitely making an effort to strike a balance between performance and high-quality. We don't cut corners on optimizing anything from level design to programming, and make sure everything is as top-notch as we can manage. That said, we're still…
  • cat_vasily -

    Replied to the thread Questions: About GD / OBM.

    Post
    Hi everyone! I have some questions. 1) How are you doing with the optimization of the game and will it go to weak computers? 2) Whether the changed balance of weapons? 3) Can you say do you have problems with the game? If so, which ones? If you don't…
  • cat_vasily -

    Liked Tmast98’s post in the thread A Byte of Insight - Programming Dev Blog.

    Like (Post)
    Hi all! If you’re reading this then that means you are to some extent interested in the development of Tripmine’s two projects; Operation Black Mesa and Guard Duty! You may have noticed over the last few months some of our devs have been writing up…
  • Peon501 -

    Posted a new thread: New GTA like project XNA/Monogame

    Thread
    Iam making GTA 3d like game in c# using monogame so thats what Iam doing right now at free time. Did it in about 4 days. Now I have done: path finding/Ai walking collisions with walls, map loading from json file, basic 3d models for map :), basic…
  • ALLAN -

    Replied to the thread Regarding advancements.

    Post
    Quote from Mr.sugar: “Our progress is quite steady and this year is very good for us :). We are all very excited about how the games are shaping up. Release date is taboo for us :D. We don´t really like to give out predictions simply to avoid…
  • ALLAN -

    Now follows EvilGoodGuy.

    Follow
  • elwolf6 -

    Replied to the thread Viewmodel/Worldmodel Releases.

    Post
    I meant the assets for the game and i can understand why you wouldn't release them and holy smokes i thought that the beta was canceled, but just asking is the viewmodel for the m4 done and if so would it be possible for a screenshot
  • EvilGoodGuy -

    Replied to the thread Viewmodel/Worldmodel Releases.

    Post
    You mean a video like this one? Personally I'm not against making a video like that, once we actually finish all the weapons (still have a ways to go). But if you are asking if we will actually release the assets themselves for people to try out before…
  • elwolf6 -

    Posted a new thread: Viewmodel/Worldmodel Releases

    Thread
    So i was wondering if tripmine studios would release a teaser kind of thing, like for say the view models and possible world models along with the sounds and textures to these, i would really just like to look at them since the multiplayer beta was …
  • Zeroniz0 -

    Liked ALLAN’s post in the thread I WANT TO BELIEVE!.

    Like (Post)
    OBMpng_2944612_26371093.pngIWANTTOBEL_8765160_26371107.png
  • Zeroniz0 -

    Replied to the thread A Byte of Insight - Programming Dev Blog.

    Post
    Wonderful job.
  • Zeroniz0 -

    Liked Tmast98’s post in the thread A Byte of Insight - Programming Dev Blog.

    Like (Post)
    Hi all! If you’re reading this then that means you are to some extent interested in the development of Tripmine’s two projects; Operation Black Mesa and Guard Duty! You may have noticed over the last few months some of our devs have been writing up…
  • therealaqc -

    Liked EvilGoodGuy’s post in the thread I WANT TO BELIEVE!.

    Like (Post)
    lol That's pretty funny. Having BM in the bundle is the main thing that gives it away as fake though. Can't imagine BM would be a part of our bundle seeing as they are a different company ;) ps: you are starting to seem a bit obsessive. Not sure it's…
  • therealaqc -

    Liked Tmast98’s post in the thread A Byte of Insight - Programming Dev Blog.

    Like (Post)
    Hi all! If you’re reading this then that means you are to some extent interested in the development of Tripmine’s two projects; Operation Black Mesa and Guard Duty! You may have noticed over the last few months some of our devs have been writing up…
  • ALLAN -

    Replied to the thread I WANT TO BELIEVE!.

    Post
    Quote from Chris: “I, for one, am offended to see Black Mesa Uplink in that pack, but neither Black Mesa: Hazard Course nor Further Data. I'm offended slightly less to see you'd be willing to pay ~$30 for our games, though. ” Where is BM:HС for Steam
  • Chris -

    Replied to the thread I WANT TO BELIEVE!.

    Post
    I, for one, am offended to see Black Mesa Uplink in that pack, but neither Black Mesa: Hazard Course nor Further Data. I'm offended slightly less to see you'd be willing to pay ~$30 for our games, though.

© 2017 Tripmine Studios. Valve, Steam, Gearbox, Half-Life Trademarks of Valve.