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Beta and cut content of opposing force and blue shift

2

Summerset Banjo

Black Mesa's state of destruction. The place should look like a warzone.

2

Summerset Banjo

Sticky Questions: About GD / OBM

114

Mr.sugar

Will certain ai behaviors and sounds from hl1 be in this remake?

1

EvilGoodGuy

Music

5

lindagriffithh

Recent Activities

  • Zeroniz0 -

    Liked Mr.sugar’s post in the thread Music.

    Like (Post)
    Quote from -Raptor-: “Will OST will be mostly like HL2 atmospheric electronic mostly or like rock? :evil: ” We aim to keep the spirit of original soundtracks here. Some samples are already available on Modd for instance. It might not represent the final…
  • MzK -

    Liked Mr.sugar’s post in the thread Music.

    Like (Post)
    Quote from -Raptor-: “Will OST will be mostly like HL2 atmospheric electronic mostly or like rock? :evil: ” We aim to keep the spirit of original soundtracks here. Some samples are already available on Modd for instance. It might not represent the final…
  • Summerset Banjo -

    Replied to the thread Beta and cut content of opposing force and blue shift.

    Post
    Well you misunderstand. I am aware that this is a ground up remake and in no way 1 to 1 with the base game or a source port of opfor and blue shift. But I was merely pointing out things that got cut or was changed that might be worth bringing back.…
  • Mr.sugar -

    Replied to the thread Beta and cut content of opposing force and blue shift.

    Post
    All this is not relevant anymore. It could be, if we were doing HD Remaster / port. However, we build everything from scratch. Levels will have bigger differences than different textures / missing door you could see in the video. Same for characters. All…
  • Glad to hear it. Again going back to the bombing. more signs of there actually being a bombing would be great to see. Perhaps even having to survive a bombing run after being left behind would be great.
  • Mr.sugar -

    Replied to the thread Black Mesa's state of destruction. The place should look like a warzone..

    Post
    Well, there was sort of gradation to the destruction. In later stages, surface areas were quite damaged. I think in this regards, you will be more happy with our remake though, since Source can handle more details, so creating such a scenery is easier…
  • Mr.sugar -

    Replied to the thread Questions: About GD / OBM.

    Post
    Quote from Summerset Banjo: “1. How much much assets and other material will be shared between both mods? Which one is closer to being in a releasable state? 2. Will there be more earth side easter eggs for shephard to teleport to outside of the…
  • EvilGoodGuy -

    Replied to the thread Will certain ai behaviors and sounds from hl1 be in this remake?.

    Post
    We'll do our best to replicate all the small details from HL1. We have already implemented some, such as the houndeye pack features, for example.
  • Summerset Banjo -

    Replied to the thread Questions: About GD / OBM.

    Post
    1. How much much assets and other material will be shared between both mods? Which one is closer to being in a releasable state? 2. Will there be more earth side easter eggs for shephard to teleport to outside of the hazard course. Perhaps a location…
  • Summerset Banjo -

    Posted a new thread: Will certain ai behaviors and sounds from hl1 be in this remake?

    Thread
    A year or two ago I watched a half-life fact files series on youtube and they demonstrated some interesting tiny details from HL 1 on how certain enemies behave in their environments and I was wondering if you were all planning on incorporating those…

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