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Sticky Questions: About GD / OBM

146

Summerset Banjo

Stranger Beings - AI Dev Blog

6

Dr.Criss-Cross

Dev. Blog: Sky department

15

Dr.Criss-Cross

Black Ops: Some Ideas

3

Dr.Criss-Cross

Aliens

11

Dr.Criss-Cross

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  • Dr.Criss-Cross -

    Liked Summerset Banjo’s post in the thread Questions: About GD / OBM.

    Like (Post)
    Will there be a zombine equivalent for OBM/GD or will it be regular zombies and gonomes? How will you keep gonomes from being too similar from the more recognizable fast and poison headcrab zombies of hl2? Will they still also have the secret happy dance…
  • Summerset Banjo -

    Replied to the thread Questions: About GD / OBM.

    Post
    Will there be a zombine equivalent for OBM/GD or will it be regular zombies and gonomes? How will you keep gonomes from being too similar from the more recognizable fast and poison headcrab zombies of hl2? Will they still also have the secret happy dance…
  • stevem65804 -

    Liked EvilGoodGuy’s post in the thread Of2A1 "Revamp" - Dev Blog.

    Like (Post)
    OF2A1 Revamp Blog By Brandon "EvilGoodGuy" Smith
    Playing the role of "Senior" Level Designer offers and demands that I have a deep knowledge of level design and the tools that our team works with, that I am available to assist and teach other level…
  • Mr.sugar -

    Liked Dr.Criss-Cross’s post in the thread A Byte of Insight - Programming Dev Blog.

    Like (Post)
    Your's is the third devblog I've browsed/binged, and I am continually impressed and inspired by the innovation and creativity of this team. I was especially struck by your work on overhauling the interactions between the player and underwater…
  • Dr.Criss-Cross -

    Liked Mr.sugar’s post in the thread A Byte of Insight - Programming Dev Blog.

    Like (Post)
    Quote from jlpsugus: “If we talk in %, how much is completed¿ Best luck and wishes from Spain! ” Thanks for wishes. As for your question, we do not give estimations on release date or percentage.
  • Dr.Criss-Cross -

    Replied to the thread Stranger Beings - AI Dev Blog.

    Post
    It's tough to really make this Call without having seen the original "realistic" product. A good comparison would be, what if, in order to make fire fights more realistic, they added accurate recoil, a pain mechanic that would cause camera shake and…
  • sebastian -

    Replied to the thread Stranger Beings - AI Dev Blog.

    Post
    Quote from Tmast98: “You could make everything hyper realistic – but is the player still having fun? ” I think its a bad idea toning down realism just for "gameplay reasons" because thats what takes away fun, if you realize realism was…
  • Dr.Criss-Cross -

    Liked magmasloth64’s post in the thread Guard Duty.

    Like (Post)
    haha well, your suggestion may not be as unlikely as you'd think ;)
  • Dr.Criss-Cross -

    Liked Mr.sugar’s post in the thread Some what-nots appear to be stuffs here and there....

    Like (Post)
    Thanks for really exhausting and detailed list of suggestions. Some of them are really spot on :). As for the intro, we actually planned a battle before the crash, but in the end, we decided to cut it out. It wouldn´t rly be that much fun and felt like…

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