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    CATCHING UP

    Hello fellow research associates! It’s nice to get in contact with you all again. It’s been a while since they’ve let me out of the labs. For those unfamiliar, my name is Chris Onorati - a programmer, level designer, and a few other things for Operation: Black Mesa and Guard Duty.

    The most recent task I’ve taken on is revisiting the Crush Depth chapter. I had finished my first pass on the chapter quite some time ago, but I felt it was time to revisit the area with my improved skillset, the increased arsenal of assets we have, and a fresh pair of eyes. The chapter is fairly short for those who haven’t played it for a while.In my initial pass on the chapter, I kept to the books and didn’t dive deeper into what we could do with this section of the game, no pun intended. This time, I’ve put a focus into expanding the chapter while keeping the entire segment of the game interesting and fresh.

    One thing I am a fan of for games that have a chapter format is to have…

Unread Threads

Topic Replies Last Reply

An Electrifying Breakthrough

4

Tmast98

Sticky Questions: About GD / OBM

147

Xytaglyph

Recent Activities

  • Tmast98 -

    Replied to the thread An Electrifying Breakthrough.

    Post
    All of our maps go drastically over the standard edict limit to little loss in performance. Adding another 5120 entities though would not be ideal.
  • Xytaglyph -

    Replied to the thread Questions: About GD / OBM.

    Post
    Hello! Will bhop, air-strafe, or bunnyhop be included in OBM? I personally think it was a tragedy that bhop was not included in black mesa and really alienated the original speedrun and hl:dm community. its truly a core mechanic from the half life…
  • _L1pE_ -

    Replied to the thread An Electrifying Breakthrough.

    Post
    Quote from Tmast98: “5120 entities per 0.1 seconds being created.Goodbye frames. ” This made me think of something, what about the edict limit? Has that been changed?
  • _L1pE_ -

    Liked Tmast98’s post in the thread An Electrifying Breakthrough.

    Like (Post)
    CATCHING UP Hello fellow research associates! It’s nice to get in contact with you all again. It’s been a while since they’ve let me out of the labs. For those unfamiliar, my name is Chris Onorati - a programmer, level designer, and a few other…
  • therealaqc -

    Replied to the thread An Electrifying Breakthrough.

    Post
    that could be nice idea :D
  • therealaqc -

    Liked Tmast98’s post in the thread An Electrifying Breakthrough.

    Like (Post)
    CATCHING UP Hello fellow research associates! It’s nice to get in contact with you all again. It’s been a while since they’ve let me out of the labs. For those unfamiliar, my name is Chris Onorati - a programmer, level designer, and a few other…
  • 9seed -

    Liked Tmast98’s post in the thread An Electrifying Breakthrough.

    Like (Post)
    CATCHING UP Hello fellow research associates! It’s nice to get in contact with you all again. It’s been a while since they’ve let me out of the labs. For those unfamiliar, my name is Chris Onorati - a programmer, level designer, and a few other…
  • Sirbeary -

    Replied to the thread An Electrifying Breakthrough.

    Post
    It's adorable, I love it

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