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  • ViaLunarMiku -

    Replied to the thread Experienced Level Designer Application.

    Post
    Heyo, sorry if I'm leaving to many comments, as I am thinking of additional things. I just wanted to state a few things, in which I bring to your attention; I have a lot of free-time, and am willing to stop ANY projects i'm working on to work on this…
  • ViaLunarMiku -

    Replied to the thread Experienced Level Designer Application.

    Post
    Sorry as I am quite silly and had forgotten a couple things. I shall provide now :^) -Nickname - Miku -STEAM_0:1:878358 -Focus - I'd much prefer Operation Black Mesa, however either or is fine by me, as long as I get to map ;^)
  • ViaLunarMiku -

    Posted a new thread: Experienced Level Designer Application

    Thread
    Hello! I am a level designer, in which takes great interested into the HL Series. Normally I do Garry's Mod mapping, however recently have been taking great interested into expanding into other games. Mainly BM:S and CSGO. I really do enjoy my work, I…
  • Mr.sugar -

    Replied to the thread Questions: About GD / OBM.

    Post
    Quote from 9seed: “Are there any tracks from the OST that may be shared between obm/gd? ” Currently, we plan each campaign to have it´s own soundtrack.
  • Mr.sugar -

    Replied to the thread Operation: Black Mesa achievements.

    Post
    Yes,achievements will be in the game. Also please, try to not create too many threads for single suggestion/feedback. Would be better to put all your 3 questions in one thready instead (and choose also suitable subject for your threads))
  • KRaZie_JaCKSoN -

    Liked Niatona’s post in the thread The Scientists in Guard Duty.

    Like (Post)
    Hi there, It's probably too late in development to make a change like this if you haven't already, but I've always thought it would make perfect sense in a remake of Blue Shift to swap out the three scientist characters you escape with in the end;…
  • KRaZie_JaCKSoN -

    Liked Niatona’s post in the thread The Scientists in Guard Duty.

    Like (Post)
    That's correct, and Eli and Kleiner were retroactively added as characters in the Anomalous Materials lab in the Black Mesa mod. What I'm saying is they must have gotten out of the facility at some point, so I think it would be convenient for the canon…
  • Niatona -

    Replied to the thread The Scientists in Guard Duty.

    Post
    That's correct, and Eli and Kleiner were retroactively added as characters in the Anomalous Materials lab in the Black Mesa mod. What I'm saying is they must have gotten out of the facility at some point, so I think it would be convenient for the canon…
  • AdrianScarlett -

    Now follows Mr.sugar.

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  • AdrianScarlett -

    Now follows FRAG.

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  • AdrianScarlett -

    Replied to the thread The Scientists in Guard Duty.

    Post
    I thought and also read somewhere that Kleiner and Eli were at the Anomalous Materials Labs, the whole time. I don't know when or where I've read that part. But seems to me, it would make sense that they were at the Anomalous Materials Labs. 'Cause you…
  • AdrianScarlett -

    Replied to the thread Some what-nots appear to be stuffs here and there....

    Post
    You're "all" always welcome... It's the least I can do. Wish I had more knowledge than sharing my ideas. Anyhow, I'll do my best to not complicate things as for the rest :X
  • AdrianScarlett -

    Liked Mr.sugar’s post in the thread Some what-nots appear to be stuffs here and there....

    Like (Post)
    Thanks for really exhausting and detailed list of suggestions. Some of them are really spot on :). As for the intro, we actually planned a battle before the crash, but in the end, we decided to cut it out. It wouldn´t rly be that much fun and felt like…
  • Niatona -

    Posted a new thread: The Scientists in Guard Duty

    Thread
    Hi there, It's probably too late in development to make a change like this if you haven't already, but I've always thought it would make perfect sense in a remake of Blue Shift to swap out the three scientist characters you escape with in the end;…
  • EvilGoodGuy -

    Liked 9seed’s post in the thread Valve games - General discussion.

    Like (Post)
    And it's out! Haven't gotten a chance to try it yet, but overall the reviews seem good. store.steampowered.com/app/714070/Entropy__Zero/ As for HL2 VR, I saw that a few months ago on green light. Indie game. Supposedly compatible with sourcemods. I
  • Mr.sugar -

    Replied to the thread Some what-nots appear to be stuffs here and there....

    Post
    Thanks for really exhausting and detailed list of suggestions. Some of them are really spot on :). As for the intro, we actually planned a battle before the crash, but in the end, we decided to cut it out. It wouldn´t rly be that much fun and felt like…
  • AdrianScarlett -

    Replied to the thread Some what-nots appear to be stuffs here and there....

    Post
    OK, WOAH to you too. [Not any kind of hatred towards you though] Anyhow, I know the whole timeline, alright? Don't take me someone who played the game yesterday and found this mod today AND decided to start yelling at people and also demanding things…
  • AdrianScarlett -

    Posted a new thread: Some what-nots appear to be stuffs here and there...

    Thread
    Let's start over, shall we? [Not "THAT" much over but yeah] We love Half-Life. We love Opposing Force. We love pretty much everything about the whole universe...and so much on. Anyhow, I still respect Valve and what they've done until the very late but…
  • poisonheadcrab -

    Posted a new thread: Suggestions for the ending of Foxtrot Uniform

    Thread
    The ending to foxtrot Uniform was very anti climactic and very silly in how it was designed. The soldiers had the Gargantua trapped and explosives set up around him, yet for some reason decided not to detonate them and just waste their bullets. Not to…
  • ALLAN -

    Liked Roach’s post in the thread Roach - 3D Animation, Particle Design.

    Like (Post)
    Hello, My name in the online world is Roach, I'm a up and coming 3D animator, and I'd like to apply for Tripmine Studios. I can rig and animate, though most of the time my rigging is rather lack-luster compared to animations. I have experience with…

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