Let's start over, shall we? [Not "THAT" much over but yeah] We love Half-Life. We love Opposing Force. We love pretty much everything about the whole universe...and so much on. Anyhow, I still respect Valve and what they've done until the very late but unfortunately the last episode of Half-Life. But you can't, of course, ignore the mistakes and wrongs that's been done throughout the evolution of Half-Life. I mean, me, him and her can list the mistakes and wrong-doings all day all long...fort and night. But who cares? Those are something and something. There is only one wrong-doing...and that's the reason why HECU gets to be the coal boy when the fun part begins. When we first encountered the HECU in Half-Life...the first time when we faced them, we wanted to play as one to see the different perspective. I mean, especially when you see they're badasses and such bringing the whole firepower and all. But then we get Opposing Force, we only get to see something pretty much close as in Half-Life is that the Intro of the game. The other parts are pretty much being alone and fighting off with the enemy. I mean, sure you get to meet some fellow marines along the way to the hell while acquiring new weapons and seeing new monsters but still, it's pretty much the same stuff what you do and where it takes you. Being alone and killing any hostile creatures or humans along the way. Same old same old.
I'm not judging you, alrighT? I know that you guys are trying and doing your best to remake the whole game [and of course adding new things here and there expanding maps and all]. But still, you really gotta think what makes it cool to play as one of the members of HECU. I mean, what's the whole reason to be one and going after the one FREEMAN, right? I know most people are gonna defend the timeline going on between two games. But I'm saying something else. Some improvements that'll make everything understandable as it is. I know HECU loses most of its firepower as in late in the game. Yeah, sure...they were already evacuating, so they don't/didn't have any more tanks, ospreys, Apaches etc. stationed on the goddamn hell-ish roads of the Black Mesa. WRONG! Even though they were evacuating, they still fought back. Those soldiers who missed the evacuation, they were still following their orders on capturing/neutralizing Freeman. That pretty much explains how Gordon got captured while trying to reach the surface [you know the time where two hgrunts who were talking about whether or not killing the Freeman or carrying him all the way to the surface].
Look, what I'm trying to say is you gotta make those AI of Hgrunts smarter than the original game. Yeah, don't worry I've seen your AI presentation. And I say, you pretty much did alright. But I can't say if they will follow Shephard to some places [I'm not saying they should follow him all the way to the ending part. But at least you gotta be able to bring them to big-fights] Climbing up and down...yeah all seems unnecessary and useless to work on. But at the very least you gotta think about how to keep the game alive. I played Black Mesa. Did things here and there. Looked every corner of empty spaces. Watched different reactions of friend and foes. But it gets pretty much lame after some point. That should be a lesson for you...I mean, now that you've seen what they've done all those years developing the game and releasing the final product [update by update]. Don't get me wrong, I want you to be successful. I'm not a programmer, mapper, modeler, scripter or any other things which require unique skills to develop any simple or complex game. I know how hard it can be to manage to create all those stuffs and to make the game success. I wish I had some knowledge to back you up on any of that. I just don't want you to see me as a bad guy who is trying to make the whole things difficult for us'. 'Cause of course in the end, the choice is yours. You decide what's best for your game. I'm just sharing my ideas [if you call it that :U].
The things would be cool and proper to see in Operation Black Mesa:
1-[Ospreys at some points in space *not in real space just the space where you fight with enemies and all :E*. Ospreys backing you up by deploying soldiers against enemy attacks.]
2-[A real-big-hardcore-bloody BATTLEFIELD! Where we can see some real fights between HECU and Race X. Finally a proper welcoming committee. (You can also make Ospreys to deploy HECUs when that happens. To keep the fight long and fun) What we've all been craving for HECU VS Race X]
3-[A real interaction with a real radio. I know Shephard is a muted protagonist. But that doesn't make it any feel better not having him to call any backups at some points in the original game. Which is lame...'cause in Half-Life you never see any marines alone on his own. They patrol together or stationed places more than one.]
4-[Apaches, tanks or any other help would be appreciated at some point. You don't have to make them permanent...just put them at some places to help us at some point until they get destroyed by alien aircraft or something else. (more like scripted sequences)]
5-[I saw the artwork for the voltigore's nest. I gotta say that was pretty neat work. If you really can manage to make something similar we see on the picture but also scarier than that. A real nest but also a maze where it's goddamn hard to find the exit, eh?]
6-[ZOMBIES! I don't know, how you're gonna model them or is there gonna be a variety of them...Surely, there's gonna be 4 types: z_scientist, z_security, z_soldier, gonome as in the original game. But I'm also expecting a chubby zombie asides from the big guy we've got in the original "Gonome". Maybe Zombie Otis...poor bastard.]
7-[HECUs talking...yeah the reason why it made me love HECUs is their radio talking. Yup, for some people it's like robotic. But still, the way they communicate...that's what should happen here. I know HECU talks directly in Opposing Force. Because they talk to another marine who is close to them or to Shephard (even he's muted) anyhow, what I'm trying to say is to make them using their radios once in a while. Like in Half-Life. Let us hear the same kind of talking we hear in Half-Life. *Not the robotic style*]
8-[INTRO...I'm hoping for some big fight before the plane crashes. I mean, Ospreys. I don't know what you're planning for that one. But expecting more than one crashes.]
9-[Black Ops...yup, lethal guys. I'm very so much hoping to see some damn killer fight between HECUs and Black Ops. I mean, not just one timing. Also, make the assassins deadlier than before. I mean, when we're moving with other fellow comrades, we hear something and damn 2 of us died already and the rest is trying to survive.]
As for the final suggestion...
10-[Headcrabs...here's the crazy idea. We never ever see them turning people into zombies by managing to get onto their heads and injecting their toxin (or whatever its called). I mean, think about it...headcrabs always jumps at NPCs and the player right? But nothing happens except damaging them little by little. So, how about this instead of that "When/If NPCs health is lower than 10 then headcrab can attack the NPC to turn them into zombies". Not just jump at them and poof here you have a zombie. But hop on to their heads to control their hosts nerves system.]
I'm not judging you, alrighT? I know that you guys are trying and doing your best to remake the whole game [and of course adding new things here and there expanding maps and all]. But still, you really gotta think what makes it cool to play as one of the members of HECU. I mean, what's the whole reason to be one and going after the one FREEMAN, right? I know most people are gonna defend the timeline going on between two games. But I'm saying something else. Some improvements that'll make everything understandable as it is. I know HECU loses most of its firepower as in late in the game. Yeah, sure...they were already evacuating, so they don't/didn't have any more tanks, ospreys, Apaches etc. stationed on the goddamn hell-ish roads of the Black Mesa. WRONG! Even though they were evacuating, they still fought back. Those soldiers who missed the evacuation, they were still following their orders on capturing/neutralizing Freeman. That pretty much explains how Gordon got captured while trying to reach the surface [you know the time where two hgrunts who were talking about whether or not killing the Freeman or carrying him all the way to the surface].
Look, what I'm trying to say is you gotta make those AI of Hgrunts smarter than the original game. Yeah, don't worry I've seen your AI presentation. And I say, you pretty much did alright. But I can't say if they will follow Shephard to some places [I'm not saying they should follow him all the way to the ending part. But at least you gotta be able to bring them to big-fights] Climbing up and down...yeah all seems unnecessary and useless to work on. But at the very least you gotta think about how to keep the game alive. I played Black Mesa. Did things here and there. Looked every corner of empty spaces. Watched different reactions of friend and foes. But it gets pretty much lame after some point. That should be a lesson for you...I mean, now that you've seen what they've done all those years developing the game and releasing the final product [update by update]. Don't get me wrong, I want you to be successful. I'm not a programmer, mapper, modeler, scripter or any other things which require unique skills to develop any simple or complex game. I know how hard it can be to manage to create all those stuffs and to make the game success. I wish I had some knowledge to back you up on any of that. I just don't want you to see me as a bad guy who is trying to make the whole things difficult for us'. 'Cause of course in the end, the choice is yours. You decide what's best for your game. I'm just sharing my ideas [if you call it that :U].
The things would be cool and proper to see in Operation Black Mesa:
1-[Ospreys at some points in space *not in real space just the space where you fight with enemies and all :E*. Ospreys backing you up by deploying soldiers against enemy attacks.]
2-[A real-big-hardcore-bloody BATTLEFIELD! Where we can see some real fights between HECU and Race X. Finally a proper welcoming committee. (You can also make Ospreys to deploy HECUs when that happens. To keep the fight long and fun) What we've all been craving for HECU VS Race X]
3-[A real interaction with a real radio. I know Shephard is a muted protagonist. But that doesn't make it any feel better not having him to call any backups at some points in the original game. Which is lame...'cause in Half-Life you never see any marines alone on his own. They patrol together or stationed places more than one.]
4-[Apaches, tanks or any other help would be appreciated at some point. You don't have to make them permanent...just put them at some places to help us at some point until they get destroyed by alien aircraft or something else. (more like scripted sequences)]
5-[I saw the artwork for the voltigore's nest. I gotta say that was pretty neat work. If you really can manage to make something similar we see on the picture but also scarier than that. A real nest but also a maze where it's goddamn hard to find the exit, eh?]
6-[ZOMBIES! I don't know, how you're gonna model them or is there gonna be a variety of them...Surely, there's gonna be 4 types: z_scientist, z_security, z_soldier, gonome as in the original game. But I'm also expecting a chubby zombie asides from the big guy we've got in the original "Gonome". Maybe Zombie Otis...poor bastard.]
7-[HECUs talking...yeah the reason why it made me love HECUs is their radio talking. Yup, for some people it's like robotic. But still, the way they communicate...that's what should happen here. I know HECU talks directly in Opposing Force. Because they talk to another marine who is close to them or to Shephard (even he's muted) anyhow, what I'm trying to say is to make them using their radios once in a while. Like in Half-Life. Let us hear the same kind of talking we hear in Half-Life. *Not the robotic style*]
8-[INTRO...I'm hoping for some big fight before the plane crashes. I mean, Ospreys. I don't know what you're planning for that one. But expecting more than one crashes.]
9-[Black Ops...yup, lethal guys. I'm very so much hoping to see some damn killer fight between HECUs and Black Ops. I mean, not just one timing. Also, make the assassins deadlier than before. I mean, when we're moving with other fellow comrades, we hear something and damn 2 of us died already and the rest is trying to survive.]
As for the final suggestion...
10-[Headcrabs...here's the crazy idea. We never ever see them turning people into zombies by managing to get onto their heads and injecting their toxin (or whatever its called). I mean, think about it...headcrabs always jumps at NPCs and the player right? But nothing happens except damaging them little by little. So, how about this instead of that "When/If NPCs health is lower than 10 then headcrab can attack the NPC to turn them into zombies". Not just jump at them and poof here you have a zombie. But hop on to their heads to control their hosts nerves system.]