Tthe concept of "re-imagine" that is applied to videogames, is to adapt the old ideas to a modern times, i would like this project to apply that, but I do not say that it is a modern shooter, but rather that it takes already developed ideas from modern shooters, things that correctly complement the gameplay, and the level designs.
Some feedback, ideas & suggest.
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Making a remake is not an easy task. You want to bring something old to a modern standards, yet you know most people is also looking for old-fashioned gameplay with more up-to date technologies. Making some more complex changes will definitely make a lot of fans not so happy, yet sticking with original is also not enough. I must say I agree with many points and basically all this stuff is listed there is being considered. Some things, I can already tell, will change and you will be happy about that, on the other hand, some things will remain intact and will stick to the original. In the end, it´s hard to promise anything, since it´s still developing and I can tell many things will change based on some playtest sessions etc. But yea, we are looking into this sort of stuff and we appreciate your feedback here. It´s good to know some people are thinking the same regarding certain points
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Well, I must say thank you for those words, these last days I was dedicated to creating a compilation of tips and ideas, that I would like to share with you, most of them are reasonable, (except weapons), I have experience in designing levels, besides being fan of "Valve" and play & study all its titles and the way they do it, that's why I want to do this, take a little bit of my time to give them to you, soon I finish it I would like to be in contact with some of you, just to pass some ideas.
Another mind thinking on ideas for us.Post was edited 1 time, last by 24seg ().
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24seg wrote:
6. - You must add the construction workers, machinists, electricians (they can create a model and change the tone of the suit to deduce in what zone it works, blue as an electrician) office employees, administrators (because each zone has to have a boss ), and people with a hazmat suit because there are areas where we go through machinery that contains radiation.
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Hello mister, you know i would like to talk with somebody like you, whos have influence here, can you give me 5 min for a small talk?
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You can feel free to ask me questions here on the forum! There is still alot I can't reveal because of my NDA (non-disclosure agreement) but I'll do my best to clear up any questions you might have.
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My questions are more about their technical level in the source engine, but I want to give them ideas for content, i better do it for private messages, it's nothing special.
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It´s always better to post these ideas on public. It´s always better to know what people think, instead of getting opinions from individuals.
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I have a text document with around 50 photos giving examples of bad level design, common mistakes and lack of detail, but I can not find how to mount it.
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does it not upload as an attachment?
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No, they are heavy files because they are some photos.
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