Justic3fa1s Prop Blog
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It look good!
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These props look great!
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GŪŪD JOBIs it possible to have a full time job and a hobby?
Should You Quit Your Job To Go Make Video Games?
10 signs that you aren't cut out to be a developer
Hobby vs Professional Programming -
Woooow. So much detail than Black Mesa's one!
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Fantastic job here!
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Looks really nice! So many details and so many buttons tempting me to push them.There's no point in asking me about Tripmine Studios current sound design.
I'm not really a team member anymore. I just have the banner. Just FYI.
I do still get some insight though, but I'm not telling anyone. MUHAHAHAHA! -
thank you for your comments guys!
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where do you get your textures from? amazing detail btw
, what is the average poly count on your props? I'm really interested to learn more:D
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Erallaes wrote:
where do you get your textures from? amazing detail btw, what is the average poly count on your props? I'm really interested to learn more:D
textures i've made in substance painter with the default generators\procedural masks
theres no special rule like average poly count for prop or vehicle
i just trying to keep save my polygons which directly affect for silhouette of my asset
here example: -
yo guys! here small update! i have a honor to update our OBM grenade, i hope you enjoy:
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Your pretty amazing artist . i love your style.
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