So far I'm very impressed with the team's hard work
on the lighting engine. The reflection, shadow is impressive, and the best of all is how the flashlight interact with the environment and hand animation. However, I was wondering how does all of this work with the HECU's night vision goggles. I personally don't really like not being able to see very far in Opposing Force.
on the lighting engine. The reflection, shadow is impressive, and the best of all is how the flashlight interact with the environment and hand animation. However, I was wondering how does all of this work with the HECU's night vision goggles. I personally don't really like not being able to see very far in Opposing Force.