Sticky Available positions

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    • Available positions

      Calling All Interested Research Associates

      Do you think that a friend, relative, or yourself would make a valuable addition to the Tripmine team?
      The Tripmine team is looking to expand and bring on new, talented individuals to join us in recreating the classics "Half-Life Opposing Force" and "Half-Life Blue Shift". If passionate about the Half-Life universe, send an
      application to applications@tripminestudios.com.

      Please note all positions offered currently are not paid positions. Make sure you have read our application guidelines before applying! If you are interested in becoming a key component to our team, Immediate openings are available in the areas of:


      3D Animator

      DESCRIPTION

      As an animator at Tripmine Studios you will have the ability to start working instantly with professional level 3D organic and hard surface models. From humanoids to aliens, machinery to flora, bringing the worlds of Operation Black Mesa and Guard Duty will be in your hands.

      RESPONSIBILITES

      • Rigging and animating of 3D models for implementation within the Source Engine.
      • Work with both pre-existing rigs as well as create your own for both organic and hard surface models.
      • Work closely with game designers, 3D artists, and programmers to creatively solve problems as they arise in the development cycle of game mechanics and entities.
      • Management of large quantity of 3D models.
      • Troubleshooting of animation problems as they arise.

      REQUIREMENTS

      • Able to work with fully sculptured organic 3D models to create rigs and smooth animations to make the creatures that roam the halls of the Black Mesa Research Facility more alive than ever before.
      • Familiar with source control (SVN, Git, or equivalent).
      • Experience with Maya, 3DS max, or equivalent animation software.
      • Dedicated and able to work with a team.
      • Previous experience in 3D animation and rigging (samples and portfolio pieces are REQUIRED).
      • Experience with the Source Engine (branch does not matter) is a big plus.
      • Experience with the Hammer World Editor (branch does not matter) is a big plus.
      • Ability to put in regular hours to accomplish tasks as required








      3D Organic Modeling

      DESCRIPTION

      As a 3D organic modeler, you will help reimagine the classic creatures from the Half-Life universe in HD detail andfidelity not even conceivable in the original games. From sculpting to texturing, the design of flora and fauna of theBlack Mesa Research Facility and Xen will rest on your shoulders.

      RESPONSIBILITES

      • Sculpting high-poly 3D organic models for humanoids and diverse monsters.
      • Baking high-poly models to game ready low poly assets.• Texturing models produced so they are compatible with the Source Engine.
      • Manage multiple 3D models at any point in time.
      • Work closely with game designers, animators, and programmers to creatively solve problems as they arise in thedevelopment cycle of game mechanics and entities.
      • Troubleshooting of animation problems as they arise.

      REQUIREMENTS

      • Able to create both high and low poly organic 3D models.
      • Able to texture models created to a professional level for use in the Source Engine.• Familiar with source control (SVN, Git, or equivalent).
      • Experience with Maya, 3DS max, Blender, or equivalent modeling software.
      • Experience with Photoshop or equivalent 2D texturing software.
      • Ability to create clean UV maps for models created, which are readable by other team members.
      • Dedicated and able to work with a team.• Previous experience in 3D modeling 2D texturing (samples and portfolio pieces are REQUIRED).
      • Experience with the Source Engine (branch does not matter) is a big plus.
      • Experience with the Hammer World Editor (branch does not matter) is a big plus.
      • Ability to put in regular hours to accomplish tasks as required.






      Sound Designer

      DESCRIPTION

      As a Sound Designer at Tripmine Studios you will be responsible for creating, designing, and fine-tuning sound effects forevery facet of the Black Mesa Research Facility and its residence. From the surreal cries from an Alien Controller to thesound of computers running in a server room, your skills will directly impact the player in a way few others can.

      RESPONSIBILITES

      • All aspects of audio production for Operation Black Mesa and Guard Duty.
      • Design and implement sound effects through user-friendly scripts.
      • Record original real-world samples.
      • Work closely with designers, artists, and programmers to creatively solve problems as they arise in the development cycleof game mechanics and entities.
      • Management of large quantity of sound assets.
      • Troubleshooting of audio problems as they arise.

      REQUIREMENTS

      • Able to produce quality sound effects for creatures, vehicles, machinary, and general ambience.
      • Previous experience in the creation of sound effects (samples and porfolio peices are REQUIRED).
      • Famiiar with source control (SVN, Git, or equivalent).
      • Ability to put in regular hours to accomplish tasks as required.
      • Dedicated and able to work with a team.

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